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16.09.2020
★★★★★ Technical Lighting Artist, ЮБИСОФТ ЕООД  Вижте визитка на компанията
Месторабота София; Постоянна работа; Пълно работно време
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Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 18,000 talents with a wide range of expertise are committed to enrich players’ lives with original and memorable entertainment experiences.

Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, the studio has released more than 18 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. Ubisoft Sofia has brought expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and is a key contributor to the Assassin’s Creed® franchise. With more than 250 talented professionals, the studio is currently working on several big Ubisoft's titles.

Our worlds are infinite. Choose your path and create the unknown.

Technical Lighting Artist

As a Technical Lighting Artist, you will be part of the Lighting team, and will be working closely with Engine programmers, Technical Artists and others in solving technical problems in order to improve the lighting pipeline. You will communicate often with the Environment and Art direction teams about the restrictions and technical limitations. As a Technical Lighting Artist you will help in finding solutions to existing and future problems аs well as in optimizing workflow and lighting.

Your daily adventure

IMPROVE THE EFFICIENCY OF THE LIGHTING TEAM

  • by introducing new scripts or finding solutions within the existing tools

WORK CLOSELY WITH ART DIRECTION TEAM AND OTHER TEAMS

  • in order to communicate the technical requirements and limitations as well as to find alternative routes to resolve different issues

LEAD THE OPTIMIZATION EFFORTS OF THE LIGHTING TEAM

  • Help identify and analyze current and potential optimizations, and work with the team to efficiently execute them

Your skills

KNOWLEDGE

  • Very good knowledge of rendering, both offline and real-time
  • Very good knowledge of PBR

TECHNICAL CONSTRAINTS INTEGRATION

  • Ability to understand technical constraints and communicate them to your peers

SOLUTION FINDER

  • Identify problems fast and find solutions, sometimes within a very constricted framework of existing technical limitations and dependencies

TIME MANAGEMENT SKILLS

  • Ability to manage your own time and work within deadlines

COMMUNICATION SKLLS

  • Collaborate effectively with other team members
  • Good level of English

ENTHUSIASM

  • Interest and desire to work in the game development industry

ABILITY AND DESIRE TO WORK IN A CREATIVE INDUSTRY

  • and a collaborative environment

Advantages

  • Experience with scripting languages
  • Experience with Unreal, Unity, Cryengine
  • Experience in compositing and tone mapping
  • Knowledge of shader languages (HLSL, GLSL or others)
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