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04.01.2019
★★★★★ Lighting Artist, ЮБИСОФТ ЕООД
Месторабота София; Постоянна работа; Пълно работно време; Подходяща и за кандидати с малък или без опит
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Company Description

Established in 2006, Ubisoft Sofia has developed a rich portfolio, ranging from casual to action adventure games, and covering a wide range of platforms and technologies. The Studio has brought its expertise and creativity into brands such as Tom Clancy’s Ghost Recon®, Prince of Persia®, and Assassin’s Creed®. For more than five years Ubisoft Sofia has been a key contributor to the Assassin’s Creed franchise, taking a significant part in the development of Assassin’s Creed Origins, and also leading the creation of both its mythology DLC “The Curse of the Pharaohs” and Assassin’s Creed Rogue Remastered. Right now, after 12 years, more than 16 released games, and increasing its teams almost six times to 180+ people, Ubisoft Sofia is working away on contributing to three of the Ubisoft's biggest projects including the recently announced Tom Clancy’s The Division 2, Skull & Bones and Beyond Good and Evil 2.

Lighting Artist

Job Description

The Lighting Artist is responsible for the creation of the lighting setup of a given project. He/she works with Concept/Lighting/Texture/Level artists, Game and Level designers to ensure that all the elements of the game work together in terms of art, gameplay and technical restrictions.

Job Responsibilities

  • Delivers work efficiently and in accordance with the project's artistic direction
  • Pushes the engine tools to their limit
  • Applies optimization to his/her work
  • Suggests or produces reference images in line with the project's artistic direction
  • Uses and looks for artistic references - in video games or in other artistic domains - in order to improve the visual aspect of the game
  • Is capable of working within the platform and engine constraints
  • Efficiently uses data managing tools such as Perforce
  • Is familiar with current real-time lighting technologies such as Global illumination
  • In-depth knowledge of color theory
  • Understanding of composition and how to create a certain mood through lighting
  • Understanding Physically Base Rendering
  • Keeping up with the industry’s current lighting techniques

Qualifications

  • Excellent knowledge of lighting and atmospheric effects
  • Good knowledge of at least one 3D software
  • Good knowledge of modeling techniques
  • Is able to find solutions to lighting problems at a more complex level
  • Ability to understand technical constraints and to integrate them in their work
  • Enthusiasm and desire to work in the game development industry
  • Motivation and ability to work in creative and collaborative teams
  • Good communication skills
  • Ability to manage their own time and work within deadlines
  • Good English skills

Nice To Have

  • Experience with game engines
  • Good knowledge of real-time shaders
  • Work experience in games development
  • Additional Information

We Offer

  • Informal, friendly and international working environment
  • Opportunities to develop your skills working on AAA games
  • Learn and grow with the best professionals in the gaming industry
  • Possibility to take part in international work-related conferences and trainings
  • Benefits package including – private medical health and dental care, food vouchers, card for all public transport lines, monthly brunches, gifts for special occasions, special game dev merchandise, a library of books and games, and many more
  • Flexible working hours
  • Excellent office facilities and location right next to Borisova Garden Park in Sofia
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